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Village Ironsmith (168) (Innistrad) (ISD)
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Village Ironsmith (168) (Innistrad) (ISD)

Village Ironsmith (168) (Innistrad) (ISD)

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Village Ironsmith (168) (Innistrad) (ISD)—

$0.58

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The Story

Rarity: C
#: 168
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 1/3
T: 1/1
Rules Text Contains: First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
//
Ironfang
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Flavor: Each night, he abandons the trappings of civilization.
//
Each morning, he repairs the front door.
Set: Innistrad
Number: 168

Description

Rarity: C
#: 168
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 1/3
T: 1/1
Rules Text Contains: First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
//
Ironfang
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Flavor: Each night, he abandons the trappings of civilization.
//
Each morning, he repairs the front door.
Set: Innistrad
Number: 168